Showing posts with label Social Media. Show all posts
Showing posts with label Social Media. Show all posts

Tuesday, June 16, 2009

McGraw-Hill Education Announces Digital Initiative

Programs will cultivate critical thinking and teach students ways to use the Internet for problem-solving

By Lynn Andriani -- Publishers Weekly, 6/16/2009 8:04:00 AM

McGraw-Hill Education today announced the creation of its Center for Digital Innovation, a research and development center that will focus on bringing technology to elementary and secondary classrooms. The Center will be led by McGraw-Hill Education’s team of former teachers, engineers and software developers.

The Center, in Bothell, Wash., is developing digital platforms that are customized by state standards, district requirements, and individual teacher and student needs. The Center’s digital platforms will allow teachers to quickly assess a student’s proficiency level, so that teachers can alter their instruction based on the needs of each student. Programs will cultivate critical thinking and teach students ways to use the Internet for problem-solving.

Programs will address literacy, mathematics and science. Today, the Center launched two new products that will be available in August for the new school year: CINCH Project, a collection of Web 2.0 tools for collaborative learning projects, with a community-based Web site where teachers and students create digital profiles and participate in group activities; and Planet Turtle, a K-3 social network where children can interact with their peers by developing online animal-based character avatars and completing learning “challenges” that progress as their skills improve.

While college publishers are rapidly moving into digital publishing, there has been less activity at the elhi level, something MHE hopes to address with the Center. Terry McGraw, chairman, president and CEO of the McGraw-Hill Companies, said, “Our programs will be the first to create offerings based on how students use technology to bridge the gap between digital socialization and digital learning. This will help teachers, parents and students to unite around the goals of fostering growth and development; creating richer, more involved methods of learning; and more effectively addressing issues that arise.”

Sunday, January 25, 2009

Books Unbound

Sunday, November 30, 2008

Q&A With Co-Creator of Classics iPhone E-Reader


(Mac Slocum, November 26, 2008)

We've covered iPhone-based e-readers in the past, but the Classics application offers a few twists: it's not free, and the app's book content is updated along with the software itself. Classics co-creator Phill Ryu discusses the application's design and development in the following Q&A.

Why did you develop a book-centric application?

When we started comparing the iPhone to the Kindle, it was immediately clear to us that we could take advantage of the iPhone's brilliant color screen and touch capabilities to create a reading experience that would stand out from the crowd, so it began as a very, very tempting challenge almost, and eventually turned into a months-long passion project.

How many books do you offer?

We're currently offering a dozen books. They're handpicked favorites of ours, but we'll be adding more with free updates to the app.

Are these books all in the public domain?

Yeah, they are public domain. At the start, [co-creator Andrew] Kaz and I thought we could really do something radical in terms of the digital reading experience, but we couldn't start working with publishers based on the strength of some cool interface ideas, so we settled with the "Classics" name and created this as essentially the first prototype of our reading engine.

Did you consider releasing this application for free?

Yes, for a moment. Then someone knocked on my apartment door and slipped in a rent payment notice letter. The reality of the situation was, we had gone basically broke over the summer working on a pretty cool desktop app, and had to halt development on that until we could find some income. At that point, we came up with the brilliant plan to develop an iPhone app in a few weeks to generate some income, to continue the aforementioned desktop app. Classics of course ended up turning into a serious passion project lasting months of development time, and we went extra broke due to it, so going free was hardly an option. We're rather painfully aware that free apps tend to gather something like 25-50 times the downloads of similarly charting paid apps, and we'd like to reach that audience someday, but most likely it'll be with a spinoff app, and not with Classics.

Are you still developing the desktop app? Does this app also focus on books/content?

I really can't (and shouldn't) talk details, because the app might never fly depending on how talks with some content publishers go, but no, it's not book related.

You're using Apple's built-in software update process to load new books into the application. How did you come up with this idea?

For a variety of reasons. One thing that drove us toward this was gentle but insistent prodding from Apple throughout the dev process to stay away from selling books through our app. We'll be transitioning to server-hosted books later on though, once the collection has grown further.

Did Apple explicitly guide you away from selling books?

They guided us away from selling books directly through our app, which is against the terms for iPhone developers. We're hoping we can figure out an elegant workaround that they are fine with, but I want to stress that overall, they've been very supportive of this app, and have even been showing it off in the ongoing iPhone tech talks around the world.

How often will books be added?

I would expect to see several new books with each app update, the first of which should come later this month or so.

Will updates be free?

Yes. The app may become more expensive later on as it matures, but updates will remain free for all existing customers.

Since the books update along with the software, will users be able to keep/archive titles previously loaded into the application?

We have no plans to remove any books we release. Once the library size becomes prohibitive, we are planning to shift to server hosted books.

Apple requires applications to be under 10MB for download over cellular connections. Does this restriction limit the total number of books you can make available through Classics?

Not really, in that we are already pushing 20MB. We're hoping that we can eventually transition to server-hosted books while retaining the user experience though.

How many people were involved in the development of Classics?

Beyond Kaz and I, there were four designers who helped with various parts of the app (including the cover art, interface, and even processing illustrations for the books), as well as a friend and Web programmer who helped us create some in-house tools for correcting and formatting these books.

The Classics bookshelf interface has a unique look. How much effort went into this design?

Probably more than most people would think! The bookshelf interface for book management was inspired by Delicious Library's visual shelves (an app that Kaz worked on when he was 14). So starting from there, we worked with David Lanham on realizing our own flavor of bookshelf, and slowly refined the look over the next couple months, experimenting with various levels of decoration, tints, etc.

Of course, the other half of the bookshelf view are the custom book covers. As I mentioned before, Classics ended up being a passion project for all of us, and the designers really went overboard with the covers. (In a good way.) We started with the idea of procedurally generating each leatherbound book cover with different colors, sizes and such, with a unique "cover image" for each book designed to look like they were embossed on this set of leatherbound novels. Unfortunately, this ended up looking extremely bland. So after literally weeks of going back and forth on this with Dan Goffin, who was drawing concept art for book covers from the start, we settled on a much more colorful, and less restrictive style of fully illustrated covers.

I think this is the point where it gets a bit crazy. At this point, the concept books were looking much nicer, but we began to feel that the slightly simplified style made them look more like icons than real books. They looked a little fake. So the designers ended up illustrating these in high res, as if they were real books. The user for now actually never sees the vast majority of the detailing, but I think this level of detail adds a really unique level of polish to the app.

Will you port Classics to other systems, such as Android?

We haven't even investigated Android at all yet, but it's certainly a possibility. For now though, this remains an app we just personally really wanted on our iPhones!

Have you used/seen some of the other book-based iPhone applications? What's your impression of these?

Yes. And I feel like you are leading me on a bit with this question, but I'll take the bait and bite. I've tried a bunch of the other book apps out there, and frankly, the overall quality of these apps (in particular the "one-offs") horrified us, and only further motivated us to go full out with Classics. The only other book app out there worth picking up is Stanza.

How many copies of Classics have you sold? Have book publishers or others approached you about including their material in the app?

We've sold over 20,000 copies so far, though there hasn't been so much in terms of profit yet due to our initial investment in the app. We're optimistic though, and we're hoping some leads work out with publishers. There are publishers who want to work with us and sell books on the store, but the main issue for now is that there aren't many viable options for them besides selling one-off book apps, which is not ideal. If there's a nice way to do this though, we'll find it.

Wednesday, May 21, 2008

How Interactive?

We all know that social media has taken off like mad and it's here to stay; now it's just a matter of what will Social Media 2.0--or 3.0--entail. We've seen how social media can affect consumer purchases (my previous post on Twitter) and NYU did a talk on how social media affected the election.

Then there's interactive media, like the Kindle and interactive websites, which as of now are not social. But as Marketwire announced today, Wetpaint is going to enable users to add social content to most websites. They predict:
"The next explosive growth phase of the web will come as every website on the planet transitions to become socially published, with user-generated content existing alongside professionally authored content," said Ben Elowitz, CEO of Wetpaint. "With the power of the Wetpaint platform now embeddable for every website publisher and operator, Wetpaint will power the massive transformation of solitary sites into social sites."
Up until now, the answer to all content questions seemed to be either "xml" or "cms." While both of these will allow publishers to reuse content simultaneously and on different platforms, this only deals with the "professionally authored content" referred to above. How will publishers be able to integrate user-generated content into their workflow?

Will user-generated content be pre-vetted, and if so, by whom and with what standards? Will this be copyedited/proofread, or just published as is? Who will own the copyright for this content?

Obviously having all publishing and media become interactive and social will lead to many questions and changes, many more questions than I have mentioned here. How do you think publishers will or should deal with interactive media?

Thursday, May 15, 2008

Bringing Social Media to Books

Social media is here to stay. It's so powerful, that Google is looking to get a piece of it with its soon to be launched Google Friends Connect. This will allow people to easily add social media elements to their websites to attract more traffic.

At the BISG conference I wrote about earlier, HarperCollins exec Carolyn Pittis explained how they've helped their authors set up their own websites, and how that and their "search inside" features have increased their website traffic.

So how do we bring more of this social media and marketing to the book world? I don't pretend to be a marketing expert, but one idea that came to mind was to have scheduled chats or discussion forums on the author websites a week after a new book is released. With the author involvement at a scheduled "event", readers would more likely get the book sooner and have it read in time to participate in the discussion. Authors
, and publishers too, can also have more social media features on their websites to get visitors more involved and therefore more likely to return and/or stay a while.

If you are in marketing and have attempted this or something similar, please share.

Thursday, May 1, 2008

Twitter and Online Branding

Twitter is all about users answering one question: What are you doing now?

I had heard about if for a while, but wasn't tempted since Facebook status updates kept me and my friends plenty informed. Then today I read an article about protecting your online brand and it suggested registering your name on several social media sites, including Twitter.

So off I went into the heretofore unchartered: Twitter, Technorati, WordPress, MyBlogLog. I found all of these interesting but nothing special.

Then tonight I saw this on one of my Google alerts:
What's more stereotypically trivial than shoe shopping? Using Twitter, of course! Online shoe retailer Zappos does shoes and social media remarkably well. Scores of bloggers, lots of video blogging and 198 employees on Twitter help keep the company's profile high and humanize the folks behind the shoe sales.

Of all the different types of social media the company uses, none are as interesting as its use of Twitter. Twitter may sound cliche, but it's not just about Twitter as one single service. Twitter is symbolic of rapid, short, synchronous and public conversations. Zappos has bitten off a big chunk of that paradigm.

This article illuminates exactly how powerful social media can be and to what extent Twitter and the others can influence not only where we spend our time, but also where we spend our money.

Friday, April 18, 2008

Social Media

Social media is no longer for the teenyboppers alone. Whether you're looking to find a new job, network, advertise, or just reconnect with friends, it's all about social media. This topic came up at the Book Business Conference last month and apparently it was discussed at the London Book Fair as well, as posted on Publishing Talk. And Jon Reed makes an interesting point: social media can be the equalizer for the small publishers, if they only dare embrace it.

I think social media also allows new writers to gain publicity without much cost. I'm on both Facebook and GoodReads, and I've been contacted on both by new writers. Blogs can also help both the writer and the small house gain presence...and get readers to feel vested by allowing them to connect and comment.

I guess, if you think of it, fanfic and TV-based forums were the precursors to this. What do you think is next?

Until next time...which unfortunately won't be before Tuesday.